![]() However, for hardcore Castlevania fans (who are open to something a little different) or players that have a group of active friends willing to take the plunge as well, HoD can definitely be pretty entertaining. Players who don't have any friends on XBLA or PSN, or don't play a lot of online multiplayer, are probably going to want to save their $15. In general, Castlevania games are heavily steeped in the single player experiences and don't usually have to rely on multiplayer - as a result, HoD is difficult to recommend and mediocre at best (especially to fans of the franchise). Needless to say there's a huge dichotomy between the two halves of Castlevania: Harmony of Despair. Effectively, this unifies the campaign and means that if players are planning on beating the game on hard mode (which unlocks after beating the game's six standard levels), they should probably cut their teeth with some friends. Another major selling point of co-op is the that all progress and loot can also be used in single player. Plus with voice chat available in multiplayer there's no reason why a team of people shouldn't be able to stay coordinated - allowing for players to run in all directions throughout a stage, making the 30 minute timer seem less daunting. The game does scale the difficulty of the enemies, but this isn't really too much of a problem for an organized group. The bosses also become less frustrating when more people are in on the action. Loot drops are also shared so there isn't any griefing over pickups. As a result, players with better equipment or higher level skills can aid low level players. As a multiplayer game, HoD allows up to six would-be vampire hunters to rampage through the same levels available in single player - but in a cooperative effort to progress. It's here that Harmony of Despair's true potential really shines - and the chasm between single player and multiplayer experiences is apparent. That said, one of the major selling points in HoD is the cooperative multiplayer gameplay. Here again some kind of tutorial or hint system could have gone a long way towards making these moments more manageable. To make matters worse, there is a massive spike in difficulty during boss encounters - especially when bosses have special attacks and techniques that can take advantage of the levels where you face them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |